Waste Master
Run a town’s waste economy: collect it, sort it on the line and craft it into something useful.
Unity engine specialist turning ideas into things you can play.
Game programmer from Indonesia. Since 2018 I’ve built gameplay systems, UI and online multiplayer for mobile games, at a studio, for overseas clients and at game jams.
The game pauses when you leave it. Select the canvas to resume.
I’m Agit, a game programmer from Indonesia. I’ve spent the last eight years in Unity: building gameplay mechanics, wiring up UI, getting online multiplayer to behave and squeezing performance out of mobile hardware.
Most of that was eight years full-time at a game studio, alongside freelance work leading programming for a US studio across very different time zones. Since May 2026 I’ve been a Unity Engineer at a software agency, building serious games and AR/VR experiences made for real-world goals. Outside work I join game jams, ship small games of my own and play piano.
Gameplay mechanics, UI/UX systems, third-party plugin integration and performance tuning across most of the games I’ve made.
Game logic written with object-oriented principles and design patterns, built to stay clean as a project grows.
Building serious games and AR/VR experiences with real-world objectives, where the goal goes beyond entertainment.
Designing gameplay mechanics, optimizing performance and turning the team’s ideas into polished, playable Unity games.
Led programming for a small US studio, taking their concepts to playable games and shipping with a team spread across time zones.
Built Holokai Burst, a mobile game following the studio’s original Holokai story, in four months.
Prestashop theming and site templates built from scratch with Bootstrap.
Run a town’s waste economy: collect it, sort it on the line and craft it into something useful.
A trivia and puzzle game built in 48 hours for Global Game Jam 2025.
Defeat every evil spirit. A mobile game built for Reignwake’s original Holokai story.
Learn English verbal and nominal sentences with two very opinionated snakes.
Solve geometry formulas in space to keep the aliens at bay.
A number puzzle about reaching the target in as few moves as possible.
Cats to the cat house, dogs to the dog house. Fast.
Two players, one device, a lot of ink.
Got a game, a project or a question about Unity? Send me a message. I read everything that lands in my inbox.